In
spite of this fact, though, video games cannot escape this negative stigma
within the general public, even among those who regularly play them. There
exists a belief that video games can never have any artistic merit, cursed to
be simple entertainment and nothing more. Worst of all, some may even chide
video games for being mere children’s toys, as they were often marketed as
during their youth.
To
be fair, many video games don’t aspire to be anything more than simple
entertainment (not that that’s an inherently bad thing. Doom may be devoid of plot and substance, but it’s still one of the
most enjoyable games I’ve ever played), but that doesn’t mean they have to be
stuck that way. In fact, as a writer, I find that the element of interactivity
lends the medium of video games a tremendous untapped potential for
storytelling.
The
simple fact is that video games, as a medium, are simply too new to be properly
judged. Film has existed for a century, with its predecessor of theater
existing since antiquity. Literature is as old as civilization itself. By
contrast, video games have been around for only about forty years, and have
only been particularly complex for around twenty. A critic may claim “A video
game can’t have the same depth of storytelling as a book!”, and for the time
being, they might be right. However, this is an unfair comparison as video
games still carry the disadvantage of novelty. Imagine if written language had
only just been invented. Imagine an author trying to bring a story to the page,
only to struggle with using these strange, new symbols to form words as natural
as those spoken. Would you quickly dismiss literature as a shallow language,
never to match the beauty of oral storytelling?
Imagine
a story that you move. You decide the protagonist’s morals and actions. You
decide who lives and dies, who thrives and suffers. Whichever one of the many
myriad endings comes about, you are the one who brought it on. One day, as we
understand the potential of video games more and more, we will have a story
with this level of depth.
That’s
not to say attempts at such a thing haven’t been made yet. Plenty of games
exist that try to let the player control the story, from Planescape: Torment to Deus
Ex to Heavy Rain. I myself have
been spending a lot of time experiencing Katawa
Shoujo, a title so well-crafted it honestly makes me feel a little
inadequate about my own writing. However, while all of these games are valiant
efforts, we have still yet to tap the true power of the medium. We have yet to
encounter a story that is not only beautiful, but so firmly attached to its
medium that we can say “This could only have been done as a video game.”
I
think the current social reception of video games is an eerie parallel of how
comic books were treated back in the 1950s. Like video games, comics had spent
a long time being looked down on as children’s entertainment. In both cases,
the industry retaliated by adding more adult content to their work. Back then,
we had the wonderfully violent horror comics produced by EC’s William Gaines,
and now we have the boom of first-person shooters, making it more and more
difficult to find a big-name release without an M rating. In each case,
however, it regrettably led to the medium being viewed as even less mature than
before, with the added disadvantage of attracting the ire of moral guardians.
While there were a few figures interested in the artistic potential of comics,
such as Will Eisner and Osamu Tezuka, these men made up a minority.
It
wouldn’t be until the 1980s that comics finally had their day. The release of Watchmen and Maus caused critics to understand the true potential behind a
medium that blended both text and visuals. As I see it, it won’t be too long
before the Watchmen of video games
makes its way. For all the issues with stagnation in the modern gaming
industry, it’s nevertheless clear the potential behind the medium is growing.
Whether I’m marveling at the aesthetics behind Aperture Science’s test chambers
in Portal or the orchestral
soundtrack of Super Mario Galaxy,
games carry more and more elements these days that very few wouldn’t call art
on its own. Why then, can we not call it art when attached to a game?
As
far as I am concerned, the day gaming’s potential is realized, the day we have
a game even the harshest critic will call masterful storytelling, the day we
embrace the medium as an art form, is not a matter of if, but a matter of when.
Now,
if you’ll excuse me, I think I’ll play some Team
Fortress 2.
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